News

Stum!
Akhaan soshor,  dear Althazeans! This is were it all started! I care so much about Stum! because it gave “way” to all the rest of the book! It was the first thing I thought of when I decided to get behind the PC and start writing. But let’s take things slowly and go back a...
The Character Controller
Let’s start today’s article with a bad word? Hey, everyone! This time we’re taking a small detour before posting the second part of the article I started last time on our Art Direction (click here to read it), and we’re talking about the fundamental aspect of a platform game: the character controller. But first of...
Art direction (part 1)
Akhaan soshor! Here I am, ready to reveal some juicy news on our progress after being absent for more than a month, a time we’ve used to really push forward. But that’s another story (and another article)! Today I’d like to start talking to you about one of the key elements of any creative project: the...
Vogan and Selius
Akhaan soshor, dear Althazeans! In the now distant 2015, when the first flickers of Genomia (today’s X-light) were dancing in my mind, I had imagined a whole new world that had to be created completely from scratch and described in the minutest detail. It was going to be tough but not impossible.  I’ve always had...
The Xenostain
Akhaan soshor, dear Althazeans! Here we are back from the holidays (mainly spent working) with a new article on X-light’s story, or rather on a very important part of the game’s lore: the Xenostain. If this is your first time here, I can imagine how strange this word may seem. The  work behind defining this...
Summary and Merry Christmas
Hey, guys! Today I’d like to talk to you about what went on after the Milan Games Week 2018 and how the game development is going in general, so you can have a better idea of where we’re at. Environment (backgrounds and landscapes) After MGW 2018 I made a difficult decision (how unlike me, right?):...
Faith
Akhaan soshor, dear Althazeans! After having told you about Rise and his problems, today it’s all about Faith, the best friend of the genius but melancholic Althanoid.  As I’ve already mentioned, the personalities of the two playable characters of X-Light are polar opposites and if Rise lives his life anxious and insecure, Faith has always...
Rise
Akhaan soshor, dear Althazians! We think the time has come to introduce you to X-Light’s main characters, and more specifically, to the game’s two playable characters: Rise and Faith. As some of you already know, they are both aliens from the universe of Althaze and are part of the race of the Althanoids. You will...
The characters (part 2)
Welcome back, everyone! Today’s post is the second article on the subject and I really recommend, if you haven’t already, you read the previous instalment before you read this one. Last time we explained how we had to start from scratch when we were developing our new characters, and today we’re going to talk about...
The shades
Akhaar soshor dear Althazians! As we had anticipated in the article about the Isles, we intend to let you get closer to the Althaze universe, so you’ll be more than ready the moment X-Light will be released. It’s a very complex world full of details, as you may notice from the description taken from the...
Latest Posts
Stum!
  • February 25, 2019
The Character Controller
  • February 19, 2019
Art direction (part 1)
  • February 12, 2019
Vogan and Selius
  • January 25, 2019
The Xenostain
  • January 10, 2019
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