Akhaan soshor, dear Althazeans! This is were it all started! I care so much about Stum! because it gave “way” to all the rest of the book! It was the first thing I thought of when I decided to get behind the PC and start writing. But let’s take things slowly and go back a...
- February 25, 2019
Let’s start today’s article with a bad word? Hey, everyone! This time we’re taking a small detour before posting the second part of the article I started last time on our Art Direction (click here to read it), and we’re talking about the fundamental aspect of a platform game: the character controller. But first of...
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- February 19, 2019
Akhaan soshor! Here I am, ready to reveal some juicy news on our progress after being absent for more than a month, a time we’ve used to really push forward. But that’s another story (and another article)! Today I’d like to start talking to you about one of the key elements of any creative project: the...
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- February 12, 2019
Akhaan soshor, dear Althazeans! In the now distant 2015, when the first flickers of Genomia (today’s X-light) were dancing in my mind, I had imagined a whole new world that had to be created completely from scratch and described in the minutest detail. It was going to be tough but not impossible. I’ve always had...
- January 25, 2019
Akhaan soshor, dear Althazeans! Here we are back from the holidays (mainly spent working) with a new article on X-light’s story, or rather on a very important part of the game’s lore: the Xenostain. If this is your first time here, I can imagine how strange this word may seem. The work behind defining this...
- January 10, 2019